Boss Healing Notes: The Coliseum
The Beasts of Northrend

August 17, 2009

 

How To Video for both 10 man and 25 man version:

 

Beasts of Northrend 25 man Hard Mode:

 

 

Phase 1: Gormok The Impaler

Standard healing set up will work. Beacon of Light the tank and heal anyone else who needs healing. Spread out.

Stand at least 15 yards away from the boss. If you don't, you will be affected by Staggering Stomp. This will do damage to you, and interrupt your spellcasting. When Staggering Stomp goes off, it will do a chunk of damage to everyone close to the tank. Use Holy Light (with Glyph of Holy Light on of course to get maximum benefit) to heal up the Melee with Beacon of Light copying the heals to the tank.

The DPS should kill the Snobolled players. If you have a Snobold Vassal on you, they can Batter you, interrupting your healing. If you're in Melee range of a Snobold Vassal, they can Head Crack you, which will stun you for 2 seconds. They also throw a Fire Bomb at a player. There is no need to program in the Snobold Vassal to your debuff list, it's not your job to do anything about them.

If there is fire on ground, move.

Hand of Protection: This has a 5 minute cool down, but you can use it to remove the dot Impale from the tank. Ensure you only ever do this when the other tank has agro.

The versions of impale:

10-man normal: http://www.wowhead.com/?spell=66331
10-man heroic: http://www.wowhead.com/?spell=67478
25-man normal: http://www.wowhead.com/?spell=67477
25-man heroic: http://www.wowhead.com/?spell=67479

 

Debuff's and Cast Warnings:

Cast Warnings:

Fire Bomb - When a Snobold casts a Fire Bomb. 1 second warning before fire is cast.

Debuff's that need Dispelling:

None.

Imparing Debuff's:

"Head Crack". Stuns someone for 2 secs. Helpful to know if another healer is stunned.

"Batter". Interrupts Spellcasting for 5 secs. Helpful to know if another healer is interrupted.

Healing Through Debuff's:

"Fire Bomb". Someone is standing in fire, they need to move and may need healing.

Debuff's to pay attention to:

"Snobolled!" debuff is good to know if another healer (or yourself) has a monkey on their back. Bubble and Hand of Protection will not remove these from you.

"Impale" It's both an ability that does a lot of damage to a tank and a debuff that causes anyone with the debuff's more damage each time they're hit. Impale can be removed by casting Hand of Protection on the target.

 

Phase 2: Acidmaw and Dreadscale

Put up Fire Aura.

Your main healing is going to be Beacon of Light one tank and heal the other. When there's a break, heal others as needed.

Stay spread out, 10 yards from anyone else. Stay at ranged.

It's important to know that you must not stand in front of either Acidmaw and Dreadscale as they will spray and probably one shot you.

If you get hit by the Paralytic Toxin, you need to move and get hit by someone who has the burning Bile.

Stay out of Slime Pool. It does grow over time. On hard mode, 2 ticks of this will often kill you.

These bosses enrage doing an extra 50% when the other dies. Be prepared for this extra damage.

Paralytic Toxin. If you get this if you are hit by Paralytic Spray or anyone near the person who gets hit with it. This is the reason it's important to spread out. It's important to run to the Burning Bile as fast as possible, even more so on hard modes.

Normal Modes: http://www.wowhead.com/?spell=67618.
Hard Modes: http://www.wowhead.com/?spell=67619.

Burning Bile: This is what is needed to remove Paralytic Toxin.

10 Man normal: http://www.wowhead.com/?spell=66870.
10 Man Hard Mode:http://www.wowhead.com/?spell=67622.
25 Man normal: http://www.wowhead.com/?spell=67621.
25 Man Hard Mode: http://www.wowhead.com/?spell=67623.

 

Debuff's and Cast Warnings:

Cast Warnings:

"Paralytic Spray". If it is being cast on you, run need to run fast. This will give you a 1.1 second heads up.

Debuff's that need Dispelling:

None.

Imparing Debuff's:

None.

Healing Through Debuff's:

Paralytic Toxin - While this one isn't needed to be programmed in, it might help raid leaders know who has the debuff and isn't moving and getting it removed. They need to someone who has Burning Bile, which is usually the Dreadscale tank.

Acidic Spew - A fairly big 2.5 Second dot. These players will need heals if possible

Molten Spew - A fairly big 2.5 Second dot. These players will need heals if possible

Debuff's to pay attention to:

Burning Bile - The people the Toxin people run to. Stay at least 10 yards away from anyone else if you have this debuff.

 

Phase 3: Icehowl

Put up Frost Aura. There will only be one tank. Your healing is going to be Beacon of Light on the tank and heal anyone else who needs healing. Stay spread out. Stay at ranged.

When Icehowl throws you to the wall, it means he will do his Ferocious Butt ability. This will one shot the tank, so it's important to avoid it if he charges you or a player near you. Be quick and strafe out of his way.

If Icehowl is effected by Staggered Daze (which happens when no one is hit by his Ferocious Butt), get in and melee to get some mana back and get in some damage. This assumes that everyone is topped up to full health.

It's also important to spread out as Icehowl will cast Arctic Breath, a cone style AOE effect. It really helps that everyone in the raid has 20k hit points or more. On 10 man normal it does 15k damage, On 25 man normal and 10 man hard mode, it does 20k damage and on 25 man hard mode it'll do 30k damage. This is all over 5 seconds.

 

Debuff's and Cast Warnings:

Cast Warnings:

None.

Debuff's that need Dispelling:

None.

Imparing Debuff's:

None.

Healing Through Debuff's:

Arctic Breath - Keep the people with this debuff healed up.

Debuff's to pay attention to:

None.

 

Healer Loot List for 10 Man Normal Mode:

Item Item
Level

Girdle of the Frozen Reach

232

Pauldrons of the Spirit Walker

232

Shoulderguards of the Spirit Walker

232

Shoulderpads of the Glacial Wilds

232

Belt of the Frozen Reach

232

 

 

Healer Loot List for 25 Man Normal Mode:

Item Item
Level

Trophy of the Crusade

245

Drape of the Refreshing Winds

245

Boots of Harsh Winter

245

Glowing Vestments of Ascent

245

Flowing Robes of Ascent

245

Sabatons of the Courageous

245

Belt of the Ice Burrower

245

Boots of the Courageous

245

Shawl of the Refreshing Winds

245

Belt of the Tenebrous Mist

245

Belt of the Unrelenting Storm

245

Cord of the Tenebrous Mist

245

 

 

BOE Gear made from Patterns found in Trials of the Crusader:

Item Item
Level

Pattern: Sunforged Breastplate

245

Merlin\'s Robe

245

Pattern: Moonshadow Armguards

245

Pattern: Royal Moonshroud Bracers

245

Pattern: Bejeweled Wizard\'s Bracers

245

Pattern: Black Chitin Bracers

245

Pattern: Black Chitin Bracers

245

Pattern: Ensorcelled Nerubian Breatplate

245

Pattern: Lunar Eclipse Chestguard

245

Pattern: Lunar Eclipse Chestguard

245

Pattern: Royal Moonshroud Bracers

245

Pattern: Royal Moonshroud Robe

245

Pattern: Sunforged Bracers

245

Pattern: Sunforged Breastplate

245

 


 

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