Boss Healing Notes: Trial of the Champion

 

Trial of the Champion is the 5 man instance released in 3.2. There are two versions available, normal and heroic. While you can only do the Heroic version once a day, the normal version can be done up to 5 times per hour.

It's also a great place to get geared up if you're starting up.

First Boss.

This is a jousting fight. Keep up your shield (press 4), Throw your lance to lower their shield (press 2) and charge (press 3). If you're in melee range poke them (press 1).

 

Second Boss.

Healing for this is fairly simple. Beacon the tank, Sacred shield the tank. Keep the Flash of Light hot going, and heal everyone else in the group who needs it. If there is no damage, keep on healing with Flash of Light on the melee.

Keep up Judgement of Light on the tanks target.

When healing for the boss, keep faced away from the boss as to avoid the stun.

 

Third Boss.

Healing for this is the same as the 2nd boss with the exception that you don't need to face away. Keep away from from exploding zombies.

 

 

Healer Loot List for Normal Mode:

Item Item
Level

Greaves of the Grand Paladin

200

Helm of the Bested Gallant

200

Carapace of Grim Visions

200

Leggings of the Bloodless Knight

200

Handwraps of Surrendered Hope

200

Mantle of Inconsolable Fear

200

The Confessor's Binding

200

Signet of Purity

200

Tears of the Vanquished

200

 

Healer Loot List for Heroic Mode:

Item Item
Level

Mariel's Sorrow

219

Gauntlets of Revelation

219

Legplates of the Argent Armistice

219

Trueheart Girdle

219

Gloves of the Dismal Fortune

219

Leggings of the Snowy Bramble

219

Embrace the Madness

219

Symbol of Redemption

219

 


 

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